The SFL Process: A Closer Look
Sports For Learning curriculum-based games are fun, challenging and engaging. Each game focuses on skill development such as shooting, passing and dribbling, has a corresponding STEM topic (i.e. Anatomy, Earth & Solar System, Technology, Math, etc.) and includes specific school values and behavior goals. Trigger words are used in conjunction with visual aids to further support learning and skills. Students are incentivized through earning points for using STEM vocabulary and trigger words during games as instructed. They are also rewarded based on creativity, honesty and team play.
What an average session looks like:
Story lines are created for the student, and coaches present a curiosity question, introduce rules of the game, outline school values and behavior goals, identify trigger words and visual aids. Students are encouraged and rewarded based on their creativity, honesty and team play. Students are also incentivized through earning of points that can only be earned during the game by calling out STEM vocabulary words they just learned. The players with the highest amount of points will receive school dollars (if applicable) at the end of the session. See a master schedule of 10 lessons:
Lesson # | STEM Topic | Game | Skill Development |
1 | Anatomy | Heart Rate Ghostbusters | Dribbling: head up while dribbling |
2 | Ecosystems | Jurassic Park | Passing: non-kicking foot beside the ball |
3 | Earth Systems | Ice Age | Shooting: aim for corners |
4 | Earth & Solar System | Race to Outer Space | Dribbling: ball close to feet |
5 | Technology | Star Wars | Passing: spread out and make angles |
6 | Mathematics | Daredevil Drones | Shooting: instep for accuracy |
7 | Energy | Electric Ninja Turtles | Dribbling: ball close to feet |
8 | Life Sciences | Save our Species | Passing: lift your head up before passing |
9 | Anatomy | Frozen Bodies | Shooting: follow through with power |
10 | States of Matter | World Cup | Dribbling: use laces dribbling forward |
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